#ifndef KEYEVENT_H_
#define KEYEVENT_H_

#include "Event.h"
#include "Constants.h"
#include <SDL/SDL.h>

class MouseEvent : public Event
{
public:
	SDL_Event * event;
	MouseEvent(SDL_Event * aEvent)
	{
		event = aEvent;
	}
	virtual ~KeyEvent()
	{
		//do nothing
	}
	virtual int getEventType()
	{
		return MOUSE_EVENT_TYPE;
	}
};

#endif /*KEYEVENT_H_*/
